After the bit packing process, any remaining bits of the last result byte are filled with zeros to make the byte 8 bits long. In the same way, the character password is converted into a byte password. The 24 characters make up bits, and the 15 bytes also make up bits. Then from the packed password, the game calculates the password's checksum.
The pseudocode below calculates the checksum the code assumes that, for example, the first byte of the password is at position 0 :. The checksum is compared with the first byte of the password. If they match, then the password is valid.
Next, the first byte of the password is removed, making the password 14 bytes long. The first byte is merely a checksum, as already mentioned above.
As a final step, the password is converted into a Wonder Mail by unpacking the bits of the byte password. Bit unpacking is the reverse of bit packing. This process can be better understood with another example. Bit unpacking starts with the rightmost bit of the first byte. That bit is retrieved and stored in the rightmost position of the result. If a bit cannot be retrieved or stored in the source or the result, then the next byte of the source or result is used.
The bits of the password are stored in different positions in the Wonder Mail. Here is the order in which the bits are unpacked and stored in the Wonder Mail. These types of passwords have a very similar decoding process to the one for Wonder Mail passwords. Some differences are explained here. The table below shows the positions that the characters are rearranged to:. Then the character password is packed into a byte password as described above.
The 54 characters make up bits, and the 34 bytes make up bits, so the last 2 unused bits are filled with zeros, as described above. Then the checksum is calculated for the password and compared with the password's first byte, as described above. Now the checksum is calculated. The checksum begins at 0. The first byte of the password is ignored in the calculation.
Keep me logged in on this device Forgot your username or password? Don't have an account? Sign up for free! What do you need help on? Cancel X. Would you recommend this Guide? Yes No Hide. Send Skip Hide. Message Sent. Introduction II. The Basics III. Waterfall Cave Floor 8 Time 2. Apple Woods Floor 12 Time 3.
Apple Woods Floor 12 Sky 4. Craggy Coast Floor 7 Time 5. Horn Floor 12 Time 6. Foggy Forest Floor 11 Time 7. Steam Cave Floor 7 Time 8. Chasm Cave Floor 8 Time Dark Hill Floor 15 Time Surrounded Sea Floor 7 Sky The Nightmare Floor 17 Sky Marine Resort Floor 11 Time Marine Resort Floor 18 Sky Mistral Floor 17 Sky Mistral Floor 19 Sky Zero Isle North Floor 16 Dark Zero Isle East Floor 6 Time Zero Isle East Floor 19 Sky Version History IX.
Credits X. Contact Information XI. Ironically, several Wondermail Generator prototypes were released 1 day after this FAQ's first release. Inputting an SOS Mail into your game allows you to rescue the fallen player by exploring the dungeon the player fainted in, and reaching a Flag on the floor that the player fainted on.
A SOS Mail password is 54 characters long. A-OK Mails can have an item attached by the rescuer, which the revived player will receive after revival. Thank You Mails may have a message attached or an item attached, which is removed from the Revived player and received by the rescuer. When you wish to rescue a player who sent you an SOS Mail, you will be able to prepare for the rescue at Pelipper's Island, where you can set up your team, take items out of storage, and take money out of your bank account.
After preparing, you can talk to Pelipper to select a rescue to take. You may only select a rescue in a dungeon you have visited before, in which you have at least reached the floor the player fainted on. After accepting a rescue, you will be taken to the dungeon where the player fainted. Now, here's where things get interesting.
Every floor of the dungeon you are taken to is identical to the floors that the fallen player had been exploring. The floor layouts are exactly the same, along with the same items, enemies, and stairs in the exact same positions on the floors. You are actually traversing copies of the fallen player's floors! Only the last floor will be slightly different, with a different set of of items and enemies, along with the Flag Room. The Flag Room will be in the same room the fallen player had fainted in.
If the player had fainted in a hallway, the Flag Room will apparently be in a room close by. Upon entering the room with the Flag, a monster house will appear.
After reaching the Flag tile, you will complete the rescue. Pelipper will then congratulate you and reward you based on the difficulty of the rescue. You can then deposit the items and money you found in the dungeon into your storage and bank. Afterward, you can leave Pelipper Island or do another Rescue. You are permitted 10 tries for each specific rescue, except for Dark Crater, which allows 20 tries.
Fainting or leaving the rescue via Escape Orb will return you to Pelipper Island, with 1 less rescue attempt permitted. Regardless of how many times you retry a rescue, the dungeon's floor structure will always be the same. Once you have completed the rescue, you will not be able to do it again until after completing or so different rescues, after which you can re-accept that used SOS Mail.
Surprisingly, you can actually even accept SOS Mails from yourself. Even more surprisingly, while waiting to be rescued, you can change your team name to create different SOS Mails that are basically clones of eachother.
However, as it turns out, the game is not fooled. The game considers these clones to all be the same SOS Mail and will not accept multiple clones.
Although this is disappointing, the game will still accept SOS Mails for the same dungeon trip, provided the player fainted on different floors. You can still technically get multiple "copies" of an SOS Mail if you don't mind fainting and being rescued a few extra times. If your allies are set to roam around, they will always walk in the same pattern every trip. Roaming allies will end up fighting the same enemies every trip, and retrieving the same treasure boxes every trip, as long as your leader doesn't interfere.
Additionally, if you have pokemon on your team with the Pickup ability, and do not change your team before any of the trips into the dungeon, you will notice them Picking up the exact same items on the same floors every time.
Itemizer Orbs seem to always succeed on the same specific enemy, but will give different items each time. Dough Seeds will not in any way affect the next floor except with extra Poke lying around. And now for some technical stuff regarding SOS Passwords. The game uses a Psuedo Random Number Generator to generate random numbers which determine what a dungeon's floors will look like. Special "Seed" numbers are inserted into the Psuedo Random Number Generator to make it generate a different set of random numbers.
Specific "Seeds" will always generate a specific set of "random" numbers, which always create the same floor layouts for a dungeon. An SOS Mail contains the "Seeds" that generated that fallen player's dungeon layout, and these "Seeds" are used to generate that same dungeon layout when a rescue attempt is made on that fallen player. I hope to one day figure out how to decode SOS Mails.
Doing so could allow for some interesting possibilities, like being able to create your own custom SOS Mails. That pretty much covers all the basics of SOS Mails. You can collect both items and experience from rescue trips. As mentioned earlier, you can attempt a rescue up to 10 times, which means you can explore the same exact dungeon layout 10 times, with the same enemies, items, and traps all in the same spots every trip.
Assuming you have enough Escape Orbs, this can allow you to 1. Collect up to 10 copies of any regular item in that rescue dungeon. Buy up to 10 copies of any item found in Kecleon Shops in that dungeon. Defeat the Flag Room Monster House and any other Monster Houses in that dungeon up to 10 times for a huge amount of experience. Use Summon Traps and Pokemon Traps found in that dungeon to spawn multiple enemies up to 10 times per Trap for even more experience.
Retrieve up to 10 copies of any buried item in that dungeon. Retrieve up to 10 copies of the Key Room items in that dungeon. Treasure Boxes in Key Rooms will not always contain the same items 7. Provided you keep your team the same, your Pickupers can get you 10 copies of the items they pickup in the dungeon. Provided your leader doesn't interfere, your roaming allies can get you 10 copies of any treasure boxes they win though box contents are not identical.
As an example, suppose you desire to obtain at least 15 Blue Gummies for your Totodile. You know that there is a Blue Gummi on floor 2, and on floor 4. You can continually go through this rescue dungeon to obtain the Blue Gummies, using an Escape Orb on floor 4 to return to Pelipper's Island to start the process over again. You would have 16 gummies after 8 quick trips. Additionally, since a rescue dungeon's layout never changes, you will already know where the stairs and everything else is after your first trip to the dungeon.
This can save you time, unlike regular non-rescue trips into the same dungeon, in which the dungeon's layout changes each trip. Having a team of Pokemon with the Pickup ability explore rescue dungeons increases the total amount of items obtainable from a rescue dungeon.
Using the same team of Pickupers on each trip guarantees multiple copies of every item they pickup. Additionally, if these items don't satisfy you, you can change your team a bit to modify the items you pickup on your next trip. With my team of 4 Pickupers, I was able to get on average about additional items per floor. Try it out! You won't be disappointed. SOS Mails are not difficult to acquire. They are easily found on various internet Message Boards.
You can get plenty of SOS Mails from people needing to be rescued. Keep this in mind, because some items appear more frequently in different versions. If you need multiple copies of a specific item, you can try getting multiple SOS Mails for a dungeon that can have that item. However, you are not limited to simply taking SOS Mails. You can also create them. If you are exploring a dungeon, and see many useful items or kecleon shops in the dungeon, you can choose to willingly faint in the dungeon so that you can get an SOS Mail to preserve all these goodies.
You can even accept your own SOS Mail password to milk it of whatever goodies you had found!
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